The emergence and growth of eSports in South Africa
Lefupana Mahlomola Martin
The emergence of new technologies and internet has been
the backbone for growth in popularity Electronic Sports (eSports) in recent
years. eSports is competitive video gaming, high-level games and spectating of
web based games in a competitive environment. The increased interest in eSports
has now created a thriving industry with competitive professional players,
leagues, tournaments, organisations and community that follows the games.
The overall
global eSports market is estimated to be USD 1 billion in 2019 and it expected
to grow by almost 20 % in the next five years. The emergence and growth of eSports
is changing the manner in which people consume sports and it is expected to
transform the sporting industry. While the market value of eSports in
relatively unknown in South Africa, experts suggest that the market revenue is
in excess of over R150 million in 2019. These purported figures are indicative
of the market that is growing and brimming with opportunities for growth.
The eSports has
seen demand in broadcast rights, tickets, merchandise, direct advertisement,
sponsorship and publishing fees in the last few years and has multiplied the
revenue streams. The eSports games have become a growing phenomenon in South
African sports industry and has attracted the attention of different age groups,
particularly the millennials and Generations Z. With the growing web based
community, online gaming platform like Twitch and VS Gaming, which are easy to
use and access have attracted hundreds of thousands of unique daily users on
computer and on mobile. Twitch is increasing viewership for eSports community
in South Africa and the rest of the continent.
eSports has
seen the rise in support from enthusiastic followers, which follows leagues,
competitions and also seen the rise of cult followership of esports celebrities
like Dominic “Domsterr” Sampaio, Aran Groesbeek, Ruan van Wyk, Johny
Theodosiou and others. South Africa is already acknowledge as Africa’s hub and
center in the rise of eSports. The country hosted one of the biggest eSports
competition in the world the FIFA gaming tournament 2018, the winner of the
eWorld Cup walked away with R2.3 million first prize.
Professional football
clubs such as Orlando Pirates and Kaizer Chiefs in the Premier Soccer League
have eSports teams with professional gamers. Orlando Pirates have professional
eSports team with professionals like Abubakar Akhulwaya, Shuaib Hassen, Tebogo
Mothopa and Mohamed Alioune Diop, while rival Kaizer Chiefs are also active in
the eSports industry. The involvement of these clubs, their celebrity players, companies
and sports agencies can only bored well for the growth of eSports in South
Africa. Clubs that are already in traditional sports have advantage because
they will bring their established fans and follows. As respected brands, they
can leverage on the support and accelerate the advancement of eSports.
The
involvement of big brands such as Vodacom, Supersport, FIFA, Gillette, MWEB, Betways,
Visa, Vodafone, BMW, Mercedes Benz, Red Bull, football clubs and companies will
give credence, awareness and acceptability of eSports as legitimate part of the
sports and entertainment industry. The investment through sponsorship of
competition and player endorsement will provide platform for the growth of
eSports for the country.
eSports in
South Africa and the rest of Africa still phases issues in formulation of
leagues, regulations, possible new games entrance into the market, uptake on
rights sales telecommunications especially high data cost, convergence with
traditional media, match fixing, misogyny, sexist and harassment particularly to
female players. The meteoric rise of eSports is likely to create new companies and
create needed jobs. With eSports projected to grow in the next decade, there is
need for South African companies and government to invest in these areas to
leverage the opportunities. With support and investment, South
Africa can be true leader in the African continent in eSports.
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